﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Verse;

namespace RimZombieGirl
{
    public class HediffCompProperties_PawnTurret : HediffCompProperties
    {
        public int tickInterval = 120; // 间隔
        public float damageAmount = 10f; // 伤害
        public ThingDef projectileDef;   // 子弹def
        public float range = 25f; // 射程
        public int burstShotCount = 3; // 连发数量
        public int burstShotInterval = 10; // 连发间隔(tick)
        public HediffCompProperties_PawnTurret()
        {
            compClass = typeof(HediffComp_PawnTurret);
        }
    }
}
